Panic Zone

My first time experimenting with making a platformer game programmed in Godot Engine.

Cyborg Warrior title screen

Cyborg Warrior

Cyborg Warrior started as an obsession to recapture the essence one of my favorite Nintendo games, Ikari Warriors. It’s a top-down omnidirectional shooter with arcade style gameplay. But instead of taking place in a jungle, the setting is inspired by post-apocalyptic future flashback scenes from 80’s sci-fi horror classic, The Terminator.


A side-scrolling 2d platform game based on Ancient Egyptian mythology. You play as Isis, collecting body parts of Osiris scattered across Egypt. The seeds for the story were planted during my first run as a solo gamedev. Later recoded from the ground up as a submission for Historically Accurate Game Jam 4.

Distance! gameplay


Gameplay footage from Distance!, a cute top-down non-violent arcade game where all you have to do is maintain your distance among a sea of infectious clovers walking through a park. It was inspired by hiking on local nature trails while attempting to social distance from unmasked nature enthusiasts during the height of the pandemic. This game started originally as a practice sketch to mentally prepare for the upcoming Global Game Jam. Coding was done in gdscript.